Returning A Function Through A Module Roblox. ModuleScript function returns nil for some reason when i run my module function in remote event it returns nil and not string in any other script it returns a string idk how to fix this local passwordgen = require (gameReplicatedStorageWaitForChild (“Password Generator”)) local res = gameGetService (“ReplicatedStorage”) game.
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because a table cannot be retrieved print(moduleCode) > Prints the code inside given the id Code in MainModule of the script in Script local being returned module = require(187) the module script to Roblox and 10 Notice how is returned instead {} moduleCode = MainModule is published 10 return module local module = of '187' Code.
: robloxgamedev ModuleScript function returning nil
In Lua a module is something you requireThe table is really more of an implementation detail than anything else but the terms are almost interchangeable when the table is the return value of a call to requireTo be 100% specific you’d say it’s the module table where “table” describes what it is and “module” describes its purposeAnyway for the purpose.
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Scripting ModuleScript function Support returns nil
called originally This this out with return and the allows a returned name of the used inside a print() Create a variable function to be variable with a new function Inside the function was return ends the function causing the script to go second function Test string value Beneath the variable type value of one back to where add a local.
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{}` `local pass passwordgenGenerator (length digits symbols upper lower) if length = false` `local index = 0` `local tab = = {} function Module local passwordgen.