Roblox How To Make A Part Client Side Only. If you make a few short distance rays every frame you will be fine Here’s what I recommend Figure out where the projectile will be next frame (moving projectile via cframe) Cast a ray to that point If the point if intersection is in the hitbox or the part found is the hitbox then count the hit If the projectile did not hit move it.
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Throughout this documentation note the following object and naming rules When something is specified as a BasePart such as “Arrow (BasePart)” the object type just needs to inherit from BasePart so it can be a Part MeshPart etcHowever if something is noted as a specific inherited type such as “Handle (Part)” that object must be a Part Square brackets [] refer to the object.
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